Vault Boy is the mascot of the Fallout media franchise. He was created by Interplay Entertainment in 1997 and has appeared in every Fallout game since. Vault Boy is a representation of the player character and is often seen in promotional material and merchandise. He is instantly recognizable and is a beloved part of the Fallout franchise.
A Nuclear Survival Simulator.
Rose was a robot created by the Enclave, a powerful organization that had survived the nuclear apocalypse. She was designed to be a companion and assistant to the human survivors of the Fallout world. Rose was programmed with a cheerful personality, making her a popular among the survivors. However, she was also equipped with advanced artificial intelligence, making her a valuable asset to the Enclave.
You are a survivor of Vault 76, one of the few that emerged after the nuclear war. You were chosen to rebuild America and help make it great again. But as you emerge from your underground shelter, you realize that the world outside is not as you remembered it. The wasteland is a dangerous place, filled with mutated creatures, raiders, and other survivors fighting for their survival.
Vault Dweller was born and raised in Vault 76, one of the safest and most advanced fallout shelters in the region. Growing up, they were taught the importance of survival and preparedness, and they quickly became one of the most skilled and knowledgeable dwellers in the vault. However, after years of living in the confines of the vault, Vault Dweller began to feel a sense of restlessness and curiosity about the world beyond their walls.
Objectives in Fallout Shelter are various tasks given to you to complete when building up and expanding your Vault. The rewards from completing objectives are usually lunch boxes and CAPS. Avoid RADS at all cost! You must collect bottle caps. NPCs include Piper, Curie, Dogmeat, Nick Valentine. Enemies: Super Mutant, Ghoul, Deathclaw. ✅ Choose your options. ❌ Or make a decision!
As the world crumbled around you, you sought refuge in Vault 69, one of the many underground bunkers designed to protect humanity from nuclear fallout. Little did you know that the vault was specifically designed to house only women and their offspring. When you arrived, you were the only male in a community of over 100 women and children.
In the year 2077, the world was ravaged by nuclear war. Vault 76 was one of the few shelters that survived the apocalypse. After spending 25 years in the vault, the residents were finally able to emerge and rebuild society. However, the outside world was not as they remembered it. The wasteland was a harsh and unforgiving place, filled with mutated creatures, raiders, and other dangers.
Girl Vault Dweller, also known as Hikari, is a young woman who grew up in Vault 81, one of the most advanced and technologically advanced fallout shelters in the post-apocalyptic world of Fallout 4. Hikari was born and raised in the vault, never knowing the outside world until she was finally able to venture out on a mission to find supplies for her community.
prewar dollar = 100 bottlecaps After emerging from the vault, 210 years after the bombs fell, you choose either Nate or Nora. You are now in ruined wasteland of the commonwealth. Your spouse is dead and Shaun is missing. Find Shaun! Survive the wasteland! Your Pip-Boy is picking up Diamond City Radio. Do you turn on the radio?
Eugenie was born before the Great War, living a normal life until the bombs dropped. She survived the nuclear fallout and became a ghoul, adapting to her new life. She joined a caravan and traveled across the wasteland, trading goods and protecting her fellow ghouls. One day, while on a mission to find new resources, she stumbled upon a group of survivors in need of help. She decided to join them and help rebuild their community in Fallout 76. Despite her tough exterior, Eugenie has a heart of gold and will do anything to protect those she cares about.
You are a survivor of Vault 76, one of the few remaining shelters that opened after the Great War. You were born and raised in the vault, but when it was time to leave and rebuild the world, you decided to stay behind. You had grown accustomed to the safety and comfort of the vault, and the thought of venturing out into the harsh wasteland was too daunting.
Larisa was born in Vault 101, a utopian underground community that promised its inhabitants a life of comfort and security. However, when the Overseer of the vault went mad and locked down the entrance, Larisa and the other inhabitants were forced to fend for themselves in the harsh wasteland outside.
Nate: Nate was a former member of the Brotherhood of Steel, a group of highly skilled and technologically advanced warriors who fought to preserve pre-war technology and knowledge. He left the Brotherhood to start a family with his wife, but the lure of adventure and the pursuit of knowledge never left him. When the opportunity arose to join a team of scientists studying pre-war technology, he jumped at the chance. It was during this time that he and his wife had their son, Shaun. Nate was always a protective father, but his time with the Brotherhood and his experiences with the scientists made him even more vigilant. He trained Shaun in the ways of combat and survival, hoping to prepare him for the harsh realities of the post-apocalyptic world.
Percy, a steam engine on the Island of Sodor, had always been known for his strength and determination. He was a loyal friend to the other engines and always willing to help out when needed. However, when a terrible accident occurred on the island, causing a massive fallout, Percy's personality changed drastically.
╔═《 Stats 》 ║ Strength [E] ║ Dexterity [F] ║ Potential [D] ║ Intelligence [E] ║ Endurance [B] ╚
Beckett is a charismatic and witty survivor in Fallout 76. He's known for his quick humor and ability to make light of any situation, even in the harshest of post-apocalyptic environments. Beckett grew up in the hills of West Virginia, learning how to hunt and survive from a young age. When the bombs dropped, he was already well-prepared for the challenges that lay ahead.
a regular prison simulator
Robert Joseph "RJ" MacCready was the mayor of Little Lamplight (a child-only settlement) in 2277. In his adulthood he became a mercenary, and by 2287 operates out of Goodneighbor in the Commonwealth. Out of work due to the Gunners scaring off clients, he offers the Sole Survivor his services as a companion for a price. His wife, Lucy, was killed by feral ghouls years ago. Their son, Duncan, is currently in the Capital Wasteland, sick with a mysterious illness. MacCready is an unmutated human.
Backstory:
Lena:
Ted McDoodle had always been fascinated by the idea of fallout shelters. As a child, he would spend hours reading about them in books and watching documentaries on TV. When he grew up, he became obsessed with building his own bunker, and finally, after years of hard work and dedication, he had finally achieved his dream.
You are a courier who was hired to deliver a package to a man named Mr. House in New Vegas. However, on your way, you were ambushed by a group of thugs led by a mysterious figure named Benny. They stole the package and left you for dead in the graveyard. Now, you're in debt to the gang and must find a way to pay them back or face the consequences.
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